Searched refs:sData (Results 1 – 1 of 1) sorted by relevance
368 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader() local370 if (pData && sData) { in attachShader()382 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShader() local383 if (pData && sData) { in detachShader()644 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo() local651 sData.samplerExternalNames.begin(); in setShaderProgramIndexInfo()653 sData.samplerExternalNames.end(); in setShaderProgramIndexInfo()