Searched refs:s_getServerConnection (Results 1 – 3 of 3) sorted by relevance
178 ServerConnection * connection = ServerConnection::s_getServerConnection(); in initDispatchTables()328 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateWindowSurface()340 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePbufferSurface()352 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePixmapSurface()364 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglDestroySurface()460 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateContext()480 if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { in eglDestroyContext()502 if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { in eglMakeCurrent()563 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglSwapBuffers()
34 static ServerConnection *s_getServerConnection();
42 ServerConnection *ServerConnection::s_getServerConnection() in s_getServerConnection() function in ServerConnection