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Searched refs:s_getServerConnection (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Degl.cpp178 ServerConnection * connection = ServerConnection::s_getServerConnection(); in initDispatchTables()
328 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateWindowSurface()
340 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePbufferSurface()
352 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreatePixmapSurface()
364 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglDestroySurface()
460 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateContext()
480 if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { in eglDestroyContext()
502 if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { in eglMakeCurrent()
563 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglSwapBuffers()
DServerConnection.h34 static ServerConnection *s_getServerConnection();
DServerConnection.cpp42 ServerConnection *ServerConnection::s_getServerConnection() in s_getServerConnection() function in ServerConnection