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Searched refs:s_glGetAttachedShaders (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h289 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
DGL2Encoder.cpp1882 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders() function in GL2Encoder