Searched refs:s_needEncode (Results 1 – 1 of 1) sorted by relevance
50 static bool s_needEncode = false; variable174 s_needEncode = isNeedEncode(); in initDispatchTables()176 if (s_needEncode) { in initDispatchTables()181 s_needEncode = false; in initDispatchTables()186 if (s_needEncode) { in initDispatchTables()191 s_needEncode = false; in initDispatchTables()197 if (!s_needEncode) { in initDispatchTables()291 if (s_needEncode) { in eglChooseConfig()315 if (s_needEncode && attribute == EGL_RENDERABLE_TYPE) { in eglGetConfigAttrib()328 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateWindowSurface()[all …]