Searched refs:saveStringArray (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/android-emu/android/base/files/ |
D | StreamSerializing.cpp | 39 void saveStringArray(Stream* stream, const char* const* strings, uint32_t count) { in saveStringArray() function
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D | StreamSerializing.h | 113 void saveStringArray(Stream* stream, const char* const* strings, uint32_t count);
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/device/generic/goldfish-opengl/system/vulkan_enc/ |
D | goldfish_vk_marshaling_guest.cpp | 144 saveStringArray(vkStream, forMarshaling->ppEnabledLayerNames, forMarshaling->enabledLayerCount); in marshal_VkInstanceCreateInfo() 146 …saveStringArray(vkStream, forMarshaling->ppEnabledExtensionNames, forMarshaling->enabledExtensionC… in marshal_VkInstanceCreateInfo() 796 saveStringArray(vkStream, forMarshaling->ppEnabledLayerNames, forMarshaling->enabledLayerCount); in marshal_VkDeviceCreateInfo() 798 …saveStringArray(vkStream, forMarshaling->ppEnabledExtensionNames, forMarshaling->enabledExtensionC… in marshal_VkDeviceCreateInfo()
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