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Searched refs:setActiveTextureUnit (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp446 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()
510 m_state->setActiveTextureUnit(prevActiveTexUnit); in sendVertexData()
648 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h307 GLenum setActiveTextureUnit(GLenum texture);
DGLClientState.cpp965 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1977 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()
2016 state->setActiveTextureUnit(origActiveTexture); in updateHostTexture2DBindingsFromProgramData()
2066 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1i()
2188 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()
3558 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1ui()
4934 state->setActiveTextureUnit(origActiveTexture); in s_glProgramUniform1i()
4960 state->setActiveTextureUnit(origActiveTexture); in s_glProgramUniform1ui()