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Searched refs:setBoundTextureImmutableFormat (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h371 void setBoundTextureImmutableFormat(GLenum target);
DGLClientState.cpp1185 void GLClientState::setBoundTextureImmutableFormat(GLenum target) { in setBoundTextureImmutableFormat() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3853 state->setBoundTextureImmutableFormat(target); in s_glTexStorage2D()
4122 state->setBoundTextureImmutableFormat(target); in s_glTexStorage3D()
4124 state->setBoundTextureImmutableFormat(target); in s_glTexStorage3D()
5412 state->setBoundTextureImmutableFormat(target); in s_glTexStorage2DMultisample()