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Searched refs:setCurrentShaderProgram (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h261 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram() function
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2032 ctx->m_state->setCurrentShaderProgram(program); in s_glUseProgram()
4847 state->setCurrentShaderProgram(program); in s_glActiveShaderProgram()