Searched refs:setCurrentShaderProgram (Results 1 – 2 of 2) sorted by relevance
261 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram() function
2032 ctx->m_state->setCurrentShaderProgram(program); in s_glUseProgram()4847 state->setCurrentShaderProgram(program); in s_glActiveShaderProgram()