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Searched refs:setLastEncodedBufferBind (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h251 void setLastEncodedBufferBind(GLenum target, GLuint id);
DGLClientState.cpp687 void GLClientState::setLastEncodedBufferBind(GLenum target, GLuint id) in setLastEncodedBufferBind() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp560 ctx->m_state->setLastEncodedBufferBind(target, id); in s_glBindBuffer()
570 m_state->setLastEncodedBufferBind(target, id); in doBindBufferEncodeCached()
3284 ctx->m_state->setLastEncodedBufferBind(target, buffer); in s_glBindBufferRange()
3316 ctx->m_state->setLastEncodedBufferBind(target, buffer); in s_glBindBufferBase()
3332 m_state->setLastEncodedBufferBind(target, buffer); in doIndexedBufferBindEncodeCached()