Searched refs:set_glBindTexture (Results 1 – 2 of 2) sorted by relevance
66 ptr = dlsym(gles_android,"glBindTexture"); disp->set_glBindTexture((glBindTexture_t)ptr); in create_gles_dispatch()
336 …glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glB… in set_glBindTexture() function