Searched refs:shaderData (Results 1 – 3 of 3) sorted by relevance
116 ShaderData shaderData;
644 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo()
1743 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local1745 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource()1767 shaderData->sources = orig_sources; in s_glShaderSource()1776 if (!replaceSamplerExternalWith2D(str, shaderData)) { in s_glShaderSource()1896 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderSource() local1897 if (shaderData) { in s_glGetShaderSource()1900 for (int i = 0; i < shaderData->sources.size(); i++) { in s_glGetShaderSource()1901 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource()1902 returned += shaderData->sources[i]; in s_glGetShaderSource()1904 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource()[all …]