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Searched refs:shaderFloat16 (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/vulkan_enc/
Dgoldfish_vk_private_defs.h585 VkBool32 shaderFloat16; member
Dgoldfish_vk_marshaling_guest.cpp7367 vkStream->write((VkBool32*)&forMarshaling->shaderFloat16, sizeof(VkBool32)); in marshal_VkPhysicalDeviceShaderFloat16Int8Features()
7377 vkStream->read((VkBool32*)&forUnmarshaling->shaderFloat16, sizeof(VkBool32)); in unmarshal_VkPhysicalDeviceShaderFloat16Int8Features()