Searched refs:shaderInt8 (Results 1 – 2 of 2) sorted by relevance
586 VkBool32 shaderInt8; member
7368 vkStream->write((VkBool32*)&forMarshaling->shaderInt8, sizeof(VkBool32)); in marshal_VkPhysicalDeviceShaderFloat16Int8Features()7378 vkStream->read((VkBool32*)&forUnmarshaling->shaderInt8, sizeof(VkBool32)); in unmarshal_VkPhysicalDeviceShaderFloat16Int8Features()