Searched refs:shaderProgramId (Results 1 – 2 of 2) sorted by relevance
171 void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId);
580 GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram() argument584 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()