Searched refs:shaderProgramName (Results 1 – 2 of 2) sorted by relevance
171 void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId);173 ShaderProgramData* getShaderProgramData(GLuint shaderProgramName);175 void deleteShaderProgramData(GLuint shaderProgramName);
580 GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram() argument584 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()599 GLuint shaderProgramName) { in getShaderProgramData() argument604 m_shaderProgramIdMap[shaderProgramName]); in getShaderProgramData()620 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData() argument624 uint32_t id = m_shaderProgramIdMap[shaderProgramName]; in deleteShaderProgramData()630 m_shaderProgramIdMap.erase(shaderProgramName); in deleteShaderProgramData()