Searched refs:spDataId (Results 1 – 1 of 1) sorted by relevance
4862 uint32_t spDataId = ctx->m_shared->addNewShaderProgramData(); in s_glCreateShaderProgramv() local4863 ShaderProgramData* spData = ctx->m_shared->getShaderProgramDataById(spDataId); in s_glCreateShaderProgramv()4868 ctx->m_shared->deleteShaderProgramDataById(spDataId); in s_glCreateShaderProgramv()4879 ctx->m_shared->deleteShaderProgramDataById(spDataId); in s_glCreateShaderProgramv()4883 ctx->m_shared->associateGLShaderProgram(res, spDataId); in s_glCreateShaderProgramv()