Searched refs:sqU (Results 1 – 2 of 2) sorted by relevance
319 uint8_t* sqU = mFrameU + iUV; in drawSquare() local323 adjustedColor.get(sqY, sqU, sqV); in drawSquare()327 sqU += mUVStep; in drawSquare()
362 uint8_t* sqU = frameU + iUV; in drawSquare() local366 adjustedColor.get(sqY, sqU, sqV); in drawSquare()369 sqY += 2; sqU += mUVStep; sqV += mUVStep; in drawSquare()