Searched refs:tex (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 1097 TextureRec* tex = new TextureRec; in addTextureRec() local 1098 tex->id = id; in addTextureRec() 1099 tex->target = target; in addTextureRec() 1100 tex->format = -1; in addTextureRec() 1101 tex->multisamples = 0; in addTextureRec() 1102 tex->immutable = false; in addTextureRec() 1103 tex->boundEGLImage = false; in addTextureRec() 1104 tex->dims = new TextureDims; in addTextureRec() 1106 (*(m_tex.textureRecs))[id] = tex; in addTextureRec() 1107 return tex; in addTextureRec()
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D | GLClientState.h | 644 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local 645 *out = tex; in getClientStateParameter()
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/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/ |
D | YUVConverter.cpp | 186 GLuint tex, in subUpdateYUVGLTex() argument 190 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in subUpdateYUVGLTex()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 2455 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D() local 2460 if (tex && !state->queryTexEGLImageBacked(tex)) { in s_glTexSubImage2D() 2462 (neededWidth > state->queryTexWidth(level, tex) || in s_glTexSubImage2D() 2463 neededHeight > state->queryTexHeight(level, tex) || in s_glTexSubImage2D() 2464 neededDepth > state->queryTexDepth(level, tex)), in s_glTexSubImage2D() 4002 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D() local 4007 SET_ERROR_IF(tex && in s_glTexSubImage3D() 4008 (neededWidth > state->queryTexWidth(level, tex) || in s_glTexSubImage3D() 4009 neededHeight > state->queryTexHeight(level, tex) || in s_glTexSubImage3D() 4010 neededDepth > state->queryTexDepth(level, tex)), in s_glTexSubImage3D() [all …]
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