Searched refs:texFormat (Results 1 – 1 of 1) sorted by relevance
301 void setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; } in setTextureFormat()302 EGLint getTextureFormat() { return texFormat; } in getTextureFormat()317 EGLint texFormat; member344 texFormat = EGL_NO_TEXTURE; in egl_surface_t()1188 EGLint texFormat = EGL_NO_TEXTURE; in eglCreatePbufferSurface() local1201 texFormat = attrib_list[1]; in eglCreatePbufferSurface()1218 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || in eglCreatePbufferSurface()1219 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { in eglCreatePbufferSurface()1235 surface->setTextureFormat(texFormat); in eglCreatePbufferSurface()