Searched refs:texName_out (Results 1 – 1 of 1) sorted by relevance
164 GLuint* texName_out) { in createYUVGLTex() argument165 assert(texName_out); in createYUVGLTex()168 s_gles2.glGenTextures(1, texName_out); in createYUVGLTex()169 s_gles2.glBindTexture(GL_TEXTURE_2D, *texName_out); in createYUVGLTex()