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Searched refs:tex_internalformat (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1496 res_info->tex_internalformat = -1; in getBoundFramebufferFormat()
1515 res_info->tex_internalformat = in getBoundFramebufferFormat()
1540 res_info->tex_internalformat = queryTexInternalFormat(props.depthAttachment_texture); in getBoundFramebufferFormat()
1558 res_info->tex_internalformat = queryTexInternalFormat(props.stencilAttachment_texture); in getBoundFramebufferFormat()
1576 … res_info->tex_internalformat = queryTexInternalFormat(props.depthstencilAttachment_texture); in getBoundFramebufferFormat()
DGLClientState.h92 GLint tex_internalformat; member
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2803 switch (fbo_format_info.tex_internalformat) { in isCompleteFbo()