Searched refs:texrec (Results 1 – 1 of 1) sorted by relevance
1047 TextureRec* texrec = getTextureRec(texture); in bindTexture() local1048 if (!texrec) { in bindTexture()1049 texrec = addTextureRec(texture, target); in bindTexture()1052 if (texture && target != texrec->target && in bindTexture()1054 texrec->target != GL_TEXTURE_EXTERNAL_OES)) { in bindTexture()1055 …ERATION: target 0x%x texrectarget 0x%x texture %u", __FUNCTION__, target, texrec->target, texture); in bindTexture()1090 TextureRec* texrec = getTextureRec(texture); in setBoundEGLImage() local1091 if (!texrec) return; in setBoundEGLImage()1092 texrec->boundEGLImage = true; in setBoundEGLImage()1121 TextureRec* texrec = getTextureRec(texture); in setBoundTextureInternalFormat() local[all …]