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Searched refs:textureTarget (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.h53 bool textureTarget(GL2Encoder* ctx, GLenum target);
DGLESv2Validation.cpp324 bool textureTarget(GL2Encoder* ctx, GLenum target) { in textureTarget() function
DGL2Encoder.cpp2200 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glBindTexture()
2359 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glTexImage2D()
2438 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glTexSubImage2D()
3141 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glCompressedTexImage2D()
3202 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glCompressedTexSubImage2D()
4078 SET_ERROR_IF(!GLESv2Validation::textureTarget(ctx, target), GL_INVALID_ENUM); in s_glCompressedTexSubImage3D()