Searched refs:totalLen (Results 1 – 1 of 1) sorted by relevance
4825 int totalLen = 0; in s_glGetShaderiv() local4827 totalLen += shaderData->sources[i].size(); in s_glGetShaderiv()4829 if (totalLen != 0) { in s_glGetShaderiv()4830 *params = totalLen + 1; // account for null terminator in s_glGetShaderiv()