Searched refs:ulf (Results 1 – 1 of 1) sorted by relevance
218 float ulf = 1.0f / sqrt(ux * ux + uy * uy + uz * uz); in gluLookAt() local219 ux *= ulf; in gluLookAt()220 uy *= ulf; in gluLookAt()221 uz *= ulf; in gluLookAt()