Searched refs:ux (Results 1 – 3 of 3) sorted by relevance
215 float ux = sy * fz - sz * fy; in gluLookAt() local218 float ulf = 1.0f / sqrt(ux * ux + uy * uy + uz * uz); in gluLookAt()219 ux *= ulf; in gluLookAt()225 m[1] = ux; in gluLookAt()
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