Searched refs:uy (Results 1 – 1 of 1) sorted by relevance
216 float uy = sz * fx - sx * fz; in gluLookAt() local218 float ulf = 1.0f / sqrt(ux * ux + uy * uy + uz * uz); in gluLookAt()220 uy *= ulf; in gluLookAt()230 m[5] = uy; in gluLookAt()