Searched refs:z1 (Results 1 – 1 of 1) sorted by relevance
341 float z1 = R*cos(theta_around_x*3.14/180); in get_eye_x_y_z() local343 float xz2 = z1 * sin(theta_around_y*3.14/180); in get_eye_x_y_z()344 float zz2 = z1 * cos(theta_around_y*3.14/180); in get_eye_x_y_z()