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Searched refs:ActionItem (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/bqhelper/
DGraphicBufferSource.cpp641 ActionItem nextAction = *(mActionQueue.begin()); in fillCodecBuffer_l()
654 List<ActionItem>::iterator it = mActionQueue.begin(); in fillCodecBuffer_l()
656 && nextAction.mAction != ActionItem::STOP) { in fillCodecBuffer_l()
664 case ActionItem::PAUSE: in fillCodecBuffer_l()
671 case ActionItem::RESUME: in fillCodecBuffer_l()
678 case ActionItem::STOP: in fillCodecBuffer_l()
1227 ActionItem action; in setSuspend()
1228 action.mAction = suspend ? ActionItem::PAUSE : ActionItem::RESUME; in setSuspend()
1331 ActionItem action; in setStopTimeUs()
1332 action.mAction = ActionItem::STOP; in setStopTimeUs()
/frameworks/av/media/libstagefright/bqhelper/include/media/stagefright/bqhelper/
DGraphicBufferSource.h381 struct ActionItem { struct
398 List<ActionItem> mActionQueue; argument