Searched refs:ActionItem (Results 1 – 2 of 2) sorted by relevance
641 ActionItem nextAction = *(mActionQueue.begin()); in fillCodecBuffer_l()654 List<ActionItem>::iterator it = mActionQueue.begin(); in fillCodecBuffer_l()656 && nextAction.mAction != ActionItem::STOP) { in fillCodecBuffer_l()664 case ActionItem::PAUSE: in fillCodecBuffer_l()671 case ActionItem::RESUME: in fillCodecBuffer_l()678 case ActionItem::STOP: in fillCodecBuffer_l()1227 ActionItem action; in setSuspend()1228 action.mAction = suspend ? ActionItem::PAUSE : ActionItem::RESUME; in setSuspend()1331 ActionItem action; in setStopTimeUs()1332 action.mAction = ActionItem::STOP; in setStopTimeUs()
381 struct ActionItem { struct398 List<ActionItem> mActionQueue; argument