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/frameworks/av/media/libeffects/loudness/
DEffectLoudnessEnhancer.cpp303 const float inputAmp = pow(10, pContext->mTargetGainmB/2000.0f) * scale; in LE_process() local
305 float inputAmp = pow(10, pContext->mTargetGainmB/2000.0f); in LE_process() local
311 leftSample = inputAmp * inBuffer->f32[2*inIdx]; in LE_process()
312 rightSample = inputAmp * inBuffer->f32[2*inIdx +1]; in LE_process()
317 leftSample = inputAmp * (float)inBuffer->s16[2*inIdx]; in LE_process()
318 rightSample = inputAmp * (float)inBuffer->s16[2*inIdx +1]; in LE_process()