Searched refs:mAcquireFence (Results 1 – 3 of 3) sorted by relevance
38 int32_t mAcquireFence = 0; // Probably should not be here. variable
417 l.mRenderState.mAcquireFence = acquireFence; in setLayerBuffer()
175 mAcquireFence(acquireFence), in AcquiredBuffer()200 if (mAcquireFence == nullptr || !mAcquireFence->isValid()) { in getAcquireFenceFd()203 return mAcquireFence->dup(); in getAcquireFenceFd()240 return mAcquireFence; in getReleaseFence()264 sp<Fence> mAcquireFence; member