Home
last modified time | relevance | path

Searched refs:mActionQueue (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/bqhelper/
DGraphicBufferSource.cpp639 if (!mActionQueue.empty()) { in fillCodecBuffer_l()
641 ActionItem nextAction = *(mActionQueue.begin()); in fillCodecBuffer_l()
654 List<ActionItem>::iterator it = mActionQueue.begin(); in fillCodecBuffer_l()
655 while (it != mActionQueue.end() && it->mActionTimeUs <= itemTimeUs in fillCodecBuffer_l()
660 mActionQueue.erase(mActionQueue.begin(), it); in fillCodecBuffer_l()
683 mActionQueue.clear(); in fillCodecBuffer_l()
1023 || (mSuspended && mActionQueue.empty()) // we are suspended and not waiting for in areWeDiscardingAvailableBuffers_l()
1033 } else if (mComponent == NULL || (mSuspended && mActionQueue.empty())) { in onBufferAcquired_l()
1196 mActionQueue.clear(); in configure()
1231 mActionQueue.push_back(action); in setSuspend()
[all …]
/frameworks/av/media/libstagefright/bqhelper/include/media/stagefright/bqhelper/
DGraphicBufferSource.h398 List<ActionItem> mActionQueue; variable