Searched refs:mExecuting (Results 1 – 2 of 2) sorted by relevance
329 mExecuting(false), in GraphicBufferSource()418 CHECK(!mExecuting); in start()419 mExecuting = true; in start()469 if (mExecuting) { in stop()472 mExecuting = false; in stop()498 mExecuting = false; in release()509 if (mExecuting) { in onInputBufferAdded()553 if (!mExecuting) { in onInputBufferEmptied()601 CHECK(mExecuting && haveAvailableBuffers_l()); in fillCodecBuffer_l()746 CHECK(mExecuting && !haveAvailableBuffers_l()); in repeatLatestBuffer_l()[all …]
362 bool mExecuting; variable