Searched refs:mNumTextures (Results 1 – 2 of 2) sorted by relevance
91 int mNumTextures; field in ProgramFragmentFixedFunction.Builder180 if (mNumTextures != 0) { in buildShaderString()188 for(int i = 0; i < mNumTextures; i ++) { in buildShaderString()304 mNumTextures = 0; in create()307 mNumTextures ++; in create()322 for (int i = 0; i < mNumTextures; i ++) { in create()
60036 Landroid/renderscript/ProgramFragmentFixedFunction$Builder;->mNumTextures:I