Searched refs:playbackThread (Results 1 – 5 of 5) sorted by relevance
638 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in destroy() local639 wasActive = playbackThread->destroyTrack_l(this); in destroy()952 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in start() local957 mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex); in start()959 status = playbackThread->addTrack_l(this); in start()1005 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in stop() local1006 if (playbackThread->mActiveTracks.indexOf(this) < 0) { in stop()1021 playbackThread->broadcast_l(); in stop()1035 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in pause() local1052 playbackThread->broadcast_l(); in pause()[all …]
1718 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition() local1719 if (playbackThread != NULL) { in getRenderPosition()1720 return playbackThread->getRenderPosition(halFrames, dspFrames); in getRenderPosition()2526 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in openOutput() local2527 *latencyMs = playbackThread->latency(); in openOutput()2530 playbackThread->ioConfigChanged(AUDIO_OUTPUT_OPENED); in openOutput()2537 mPrimaryHardwareDev = playbackThread->getOutput()->audioHwDev; in openOutput()2584 sp<PlaybackThread> playbackThread; in closeOutput_nonvirtual() local2588 playbackThread = checkPlaybackThread_l(output); in closeOutput_nonvirtual()2589 if (playbackThread != NULL) { in closeOutput_nonvirtual()[all …]
381 PatchTrack(PlaybackThread *playbackThread,
6030 const wp<AudioFlinger::PlaybackThread>& playbackThread) in AsyncCallbackThread() argument6032 mPlaybackThread(playbackThread), in AsyncCallbackThread()6077 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); in threadLoop() local6078 if (playbackThread != 0) { in threadLoop()6080 playbackThread->resetWriteBlocked(writeAckSequence >> 1); in threadLoop()6083 playbackThread->resetDraining(drainSequence >> 1); in threadLoop()6086 playbackThread->onAsyncError(); in threadLoop()6664 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in outputsReady() local6666 if (playbackThread->standby() && !playbackThread->isSuspended()) { in outputsReady()
1406 explicit AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);