Searched refs:threadLocked (Results 1 – 5 of 5) sorted by relevance
/frameworks/av/services/audioflinger/ |
D | Effects.h | 50 bool threadLocked) = 0; 151 void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked); 543 bool enabled, bool threadLocked) override; 683 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
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D | DeviceEffectManager.h | 182 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
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D | Effects.cpp | 345 void AudioFlinger::EffectBase::checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument 346 mCallback->checkSuspendOnEffectEnabled(this, enabled, threadLocked); in checkSuspendOnEffectEnabled() 2855 const sp<EffectBase>& effect, bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument 2860 t->checkSuspendOnEffectEnabled(enabled, effect->sessionId(), threadLocked); in checkSuspendOnEffectEnabled()
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D | Threads.h | 431 bool threadLocked);
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D | Threads.cpp | 1152 bool threadLocked) { in checkSuspendOnEffectEnabled() argument 1153 if (!threadLocked) { in checkSuspendOnEffectEnabled() 1168 if (!threadLocked) { in checkSuspendOnEffectEnabled()
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