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Searched refs:ENTITY_MASK (Results 1 – 3 of 3) sorted by relevance

/hardware/knowles/athletico/sound_trigger_hal/
Dcvq_ioctl.h26 #define ENTITY_MASK 0x4 macro
28 #define PLUGIN2_MASK (AMBIENT_MASK | ENTITY_MASK)
Dsound_trigger_hw_iaxxx.c796 stdev->current_enable = stdev->current_enable | ENTITY_MASK; in setup_package()
961 err = tear_ambient_state(stdev->odsp_hdl, ENTITY_MASK); in destroy_package()
972 stdev->current_enable = stdev->current_enable & ~ENTITY_MASK; in destroy_package()
1012 if (!((stdev->current_enable & PLUGIN2_MASK) & ~ENTITY_MASK)) { in set_package_route()
1043 if (!((stdev->current_enable & PLUGIN2_MASK) & ~ENTITY_MASK)) in tear_package_route()
1723 (stdev->current_enable & ENTITY_MASK))) { in restart_recognition()
3000 (stdev->current_enable & ENTITY_MASK))) { in stdev_start_recognition()
Dcvq_util.c203 if (current & ENTITY_MASK) { in set_ambient_state()
244 if (current & ENTITY_MASK) { in tear_ambient_state()