Searched refs:ENTITY_MASK (Results 1 – 3 of 3) sorted by relevance
26 #define ENTITY_MASK 0x4 macro28 #define PLUGIN2_MASK (AMBIENT_MASK | ENTITY_MASK)
796 stdev->current_enable = stdev->current_enable | ENTITY_MASK; in setup_package()961 err = tear_ambient_state(stdev->odsp_hdl, ENTITY_MASK); in destroy_package()972 stdev->current_enable = stdev->current_enable & ~ENTITY_MASK; in destroy_package()1012 if (!((stdev->current_enable & PLUGIN2_MASK) & ~ENTITY_MASK)) { in set_package_route()1043 if (!((stdev->current_enable & PLUGIN2_MASK) & ~ENTITY_MASK)) in tear_package_route()1723 (stdev->current_enable & ENTITY_MASK))) { in restart_recognition()3000 (stdev->current_enable & ENTITY_MASK))) { in stdev_start_recognition()
203 if (current & ENTITY_MASK) { in set_ambient_state()244 if (current & ENTITY_MASK) { in tear_ambient_state()