Searched refs:flashOnMS (Results 1 – 15 of 15) sorted by relevance
166 int flashOnMS; member
143 onMS = state->flashOnMS; in set_speaker_light_locked()213 g_attention = state->flashOnMS; in set_light_attention()
143 onMS = state->flashOnMS; in set_speaker_light_locked()230 g_attention = state->flashOnMS; in set_light_attention()
144 onMS = state->flashOnMS; in set_speaker_light_locked()231 g_attention = state->flashOnMS; in set_light_attention()
153 onMS = state->flashOnMS; in set_speaker_light_locked()256 g_attention = state->flashOnMS; in set_light_attention()
144 onMS = state->flashOnMS; in set_speaker_light_locked()240 g_attention = state->flashOnMS; in set_light_attention()
181 onMS = state->flashOnMS; in set_speaker_light_locked()277 g_attention = state->flashOnMS; in set_light_attention()
205 onMS = state->flashOnMS; in set_speaker_light_locked()301 g_attention = state->flashOnMS; in set_light_attention()
259 onMS = state->flashOnMS; in set_speaker_light_locked()333 g_attention = state->flashOnMS; in set_light_attention()
228 onMS = state->flashOnMS; in set_speaker_light_locked()307 g_attention = state->flashOnMS; in set_light_attention()
60 .flashOnMS = state.flashOnMs, in setLight()
62 .flashOnMS = state.flashOnMs, in setLight()
124 * and then flashOnMS should be set to the number of milliseconds to turn