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Searched refs:getHal (Results 1 – 3 of 3) sorted by relevance

/hardware/interfaces/renderscript/1.0/default/
DContext.cpp44 mContext = Device::getHal().ContextCreateVendor(_dev, _version, _sdkVersion, in Context()
85 RsAllocation _subAlloc = Device::getHal().AllocationAdapterCreate(mContext, _type, _baseAlloc); in allocationAdapterCreate()
92 …Device::getHal().AllocationAdapterOffset(mContext, _alloc, _offsets.data(), _offsets.size() * size… in allocationAdapterOffset()
98 const void* _type = Device::getHal().AllocationGetType(mContext, _allocation); in allocationGetType()
107 …RsAllocation _allocation = Device::getHal().AllocationCreateTyped(mContext, _type, _amips, _usage,… in allocationCreateTyped()
116 …RsAllocation _allocation = Device::getHal().AllocationCreateFromBitmap(mContext, _type, _amips, _b… in allocationCreateFromBitmap()
125 …RsAllocation _allocation = Device::getHal().AllocationCubeCreateFromBitmap(mContext, _type, _amips… in allocationCubeCreateFromBitmap()
131 RsNativeWindow _nativeWindow = Device::getHal().AllocationGetSurface(mContext, _allocation); in allocationGetNativeWindow()
138 Device::getHal().AllocationSetSurface(mContext, _allocation, _nativewindow); in allocationSetNativeWindow()
145 Device::getHal().AllocationSetupBufferQueue(mContext, _alloc, _numBuffer); in allocationSetupBufferQueue()
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DDevice.h41 static dispatchTable& getHal();
DDevice.cpp37 dispatchTable& Device::getHal() { in getHal() function in android::hardware::renderscript::V1_0::implementation::Device