Home
last modified time | relevance | path

Searched refs:n (Results 1 – 25 of 212) sorted by relevance

123456789

/hardware/interfaces/confirmationui/support/src/
DConfirmationUITranslations.c1080 for (int n = 0; haystack[n] != NULL; n++) { in ConfirmationUITranslations_find_str() local
1081 if (strcmp(needle, haystack[n]) == 0) { in ConfirmationUITranslations_find_str()
1082 return n; in ConfirmationUITranslations_find_str()
1094 size_t n; in ConfirmationUITranslations_lang_id_match() local
1102 for (n = 0; lang_id[n] != '\0' && n < MAX_LANG_ID_SIZE; n++) { in ConfirmationUITranslations_lang_id_match()
1103 lang_id_buf[n] = lang_id[n]; in ConfirmationUITranslations_lang_id_match()
1105 lang_id_buf[n] = '\0'; in ConfirmationUITranslations_lang_id_match()
1107 while (n >= 1) { in ConfirmationUITranslations_lang_id_match()
1109 while (n >= 1 && lang_id_buf[n - 1] != '-') { in ConfirmationUITranslations_lang_id_match()
1110 n--; in ConfirmationUITranslations_lang_id_match()
[all …]
/hardware/qcom/display/msm8909/gpu_tonemapper/
Drgba_inverse_tonemap.inl21 …tension GL_OES_EGL_image_external_essl3 : require \n"
22 …cision highp float; \n"
23 …cision highp sampler2D; \n"
24 …out(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 …out(binding = 1) uniform sampler3D tonemapper; \n"
26 …out(binding = 2) uniform sampler2D xform; \n"
27 …out(location = 3) uniform vec2 tSO; \n"
28 … defined(USE_NONUNIFORM_SAMPLING) \n"
29 …out(location = 4) uniform vec2 xSO; \n"
30 …dif \n"
[all …]
Dforward_tonemap.inl21 "#extension GL_OES_EGL_image_external_essl3 : require \n"
22 "precision highp float; \n"
23 "precision highp sampler2D; \n"
24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
28 "#ifdef USE_NONUNIFORM_SAMPLING \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
30 "#endif \n"
[all …]
Dfullscreen_vertex_shader.inl21 "#version 300 es \n"
22 "precision highp float; \n"
23 "layout(location = 0) in vec2 iUV; \n"
24 "out vec2 uv; \n"
25 "void main() \n"
26 "{ \n"
27 " vec2 positions[3]; \n"
28 " positions[0] = vec2(-1.0f, 3.0f); \n"
29 " positions[1] = vec2(-1.0f, -1.0f); \n"
30 " positions[2] = vec2(3.0f, -1.0f); \n"
[all …]
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Drgba_inverse_tonemap.inl21 …tension GL_OES_EGL_image_external_essl3 : require \n"
22 …cision highp float; \n"
23 …cision highp sampler2D; \n"
24 …out(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 …out(binding = 1) uniform sampler3D tonemapper; \n"
26 …out(binding = 2) uniform sampler2D xform; \n"
27 …out(location = 3) uniform vec2 tSO; \n"
28 … defined(USE_NONUNIFORM_SAMPLING) \n"
29 …out(location = 4) uniform vec2 xSO; \n"
30 …dif \n"
[all …]
Dforward_tonemap.inl21 "#extension GL_OES_EGL_image_external_essl3 : require \n"
22 "precision highp float; \n"
23 "precision highp sampler2D; \n"
24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
28 "#ifdef USE_NONUNIFORM_SAMPLING \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
30 "#endif \n"
[all …]
Dfullscreen_vertex_shader.inl21 "#version 300 es \n"
22 "precision highp float; \n"
23 "layout(location = 0) in vec2 iUV; \n"
24 "out vec2 uv; \n"
25 "void main() \n"
26 "{ \n"
27 " vec2 positions[3]; \n"
28 " positions[0] = vec2(-1.0f, 3.0f); \n"
29 " positions[1] = vec2(-1.0f, -1.0f); \n"
30 " positions[2] = vec2(3.0f, -1.0f); \n"
[all …]
/hardware/qcom/sm8150/display/gpu_tonemapper/
Drgba_inverse_tonemap.inl21 …tension GL_OES_EGL_image_external_essl3 : require \n"
22 …cision highp float; \n"
23 …cision highp sampler2D; \n"
24 …out(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 …out(binding = 1) uniform sampler3D tonemapper; \n"
26 …out(binding = 2) uniform sampler2D xform; \n"
27 …out(location = 3) uniform vec2 tSO; \n"
28 … defined(USE_NONUNIFORM_SAMPLING) \n"
29 …out(location = 4) uniform vec2 xSO; \n"
30 …dif \n"
[all …]
Dforward_tonemap.inl21 "#extension GL_OES_EGL_image_external_essl3 : require \n"
22 "precision highp float; \n"
23 "precision highp sampler2D; \n"
24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
28 "#ifdef USE_NONUNIFORM_SAMPLING \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
30 "#endif \n"
[all …]
Dfullscreen_vertex_shader.inl21 "#version 300 es \n"
22 "precision highp float; \n"
23 "layout(location = 0) in vec2 iUV; \n"
24 "out vec2 uv; \n"
25 "void main() \n"
26 "{ \n"
27 " vec2 positions[3]; \n"
28 " positions[0] = vec2(-1.0f, 3.0f); \n"
29 " positions[1] = vec2(-1.0f, -1.0f); \n"
30 " positions[2] = vec2(3.0f, -1.0f); \n"
[all …]
/hardware/qcom/display/msm8998/gpu_tonemapper/
Drgba_inverse_tonemap.inl21 …tension GL_OES_EGL_image_external_essl3 : require \n"
22 …cision highp float; \n"
23 …cision highp sampler2D; \n"
24 …out(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 …out(binding = 1) uniform sampler3D tonemapper; \n"
26 …out(binding = 2) uniform sampler2D xform; \n"
27 …out(location = 3) uniform vec2 tSO; \n"
28 … defined(USE_NONUNIFORM_SAMPLING) \n"
29 …out(location = 4) uniform vec2 xSO; \n"
30 …dif \n"
[all …]
Dforward_tonemap.inl21 "#extension GL_OES_EGL_image_external_essl3 : require \n"
22 "precision highp float; \n"
23 "precision highp sampler2D; \n"
24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
28 "#ifdef USE_NONUNIFORM_SAMPLING \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
30 "#endif \n"
[all …]
Dfullscreen_vertex_shader.inl21 "#version 300 es \n"
22 "precision highp float; \n"
23 "layout(location = 0) in vec2 iUV; \n"
24 "out vec2 uv; \n"
25 "void main() \n"
26 "{ \n"
27 " vec2 positions[3]; \n"
28 " positions[0] = vec2(-1.0f, 3.0f); \n"
29 " positions[1] = vec2(-1.0f, -1.0f); \n"
30 " positions[2] = vec2(3.0f, -1.0f); \n"
[all …]
/hardware/qcom/sdm845/display/gpu_tonemapper/
Drgba_inverse_tonemap.inl21 …tension GL_OES_EGL_image_external_essl3 : require \n"
22 …cision highp float; \n"
23 …cision highp sampler2D; \n"
24 …out(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 …out(binding = 1) uniform sampler3D tonemapper; \n"
26 …out(binding = 2) uniform sampler2D xform; \n"
27 …out(location = 3) uniform vec2 tSO; \n"
28 … defined(USE_NONUNIFORM_SAMPLING) \n"
29 …out(location = 4) uniform vec2 xSO; \n"
30 …dif \n"
[all …]
Dforward_tonemap.inl21 "#extension GL_OES_EGL_image_external_essl3 : require \n"
22 "precision highp float; \n"
23 "precision highp sampler2D; \n"
24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
28 "#ifdef USE_NONUNIFORM_SAMPLING \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
30 "#endif \n"
[all …]
Dfullscreen_vertex_shader.inl21 "#version 300 es \n"
22 "precision highp float; \n"
23 "layout(location = 0) in vec2 iUV; \n"
24 "out vec2 uv; \n"
25 "void main() \n"
26 "{ \n"
27 " vec2 positions[3]; \n"
28 " positions[0] = vec2(-1.0f, 3.0f); \n"
29 " positions[1] = vec2(-1.0f, -1.0f); \n"
30 " positions[2] = vec2(3.0f, -1.0f); \n"
[all …]
/hardware/st/secure_element2/secure_element/1.0/esehal/src/
Diso7816_t1.c53 t1_init_recv_window(struct t1_state *t1, void *buf, size_t n) in t1_init_recv_window() argument
56 t1->recv.size = n; in t1_init_recv_window()
66 t1_recv_window_append(struct t1_state *t1, const void *buf, int n) in t1_recv_window_append() argument
70 if (n > free) in t1_recv_window_append()
71 n = (int)free; in t1_recv_window_append()
72 if (n > 0) { in t1_recv_window_append()
73 memcpy(t1->recv.end, buf, (size_t)n); in t1_recv_window_append()
74 t1->recv.end += n; in t1_recv_window_append()
92 t1_init_send_window(struct t1_state *t1, const void *buf, size_t n) in t1_init_send_window() argument
95 t1->send.end = t1->send.start + n; in t1_init_send_window()
[all …]
Dspi.c81 ssize_t n; in spi_write() local
83 n = write(fd, buf, count); in spi_write()
84 if ((int)n != n) in spi_write()
87 return (int)n; in spi_write()
93 ssize_t n; in spi_read() local
95 n = read(fd, buf, count); in spi_read()
96 if ((int)n != n) in spi_read()
99 return (int)n; in spi_read()
Dtransport.c82 int n = 0; in crc_length() local
86 n = 1; in crc_length()
90 n = 2; in crc_length()
93 return n; in crc_length()
97 block_send(struct t1_state *t1, const void *block, size_t n) in block_send() argument
99 if (n < 4) in block_send()
102 return spi_write(t1->spi_fd, block, n); in block_send()
106 block_recv(struct t1_state *t1, void *block, size_t n) in block_recv() argument
116 if (n < 4) in block_recv()
157 if ((size_t)max > n) in block_recv()
Dlog.c55 int n = fmt[1] - '0'; in vsay() local
56 n = (n < 0 || n > 4) ? 5 : n; in vsay()
57 if (n <= ctx->log_level) { in vsay()
59 strcpy(ctx->log_buf, levels[n]); in vsay()
/hardware/qcom/audio/legacy/libalsa-intf/
Dalsa_mixer.c99 static const char *elem_iface_name(snd_ctl_elem_iface_t n) in elem_iface_name() argument
101 switch (n) { in elem_iface_name()
113 static const char *elem_type_name(snd_ctl_elem_type_t n) in elem_type_name() argument
115 switch (n) { in elem_type_name()
129 unsigned n,m; in mixer_close() local
135 for (n = 0; n < mixer->count; n++) { in mixer_close()
136 if (mixer->ctl[n].ename) { in mixer_close()
137 unsigned max = mixer->ctl[n].info->value.enumerated.items; in mixer_close()
139 free(mixer->ctl[n].ename[m]); in mixer_close()
140 free(mixer->ctl[n].ename); in mixer_close()
[all …]
Dalsa_pcm.c195 static inline struct snd_interval *param_to_interval(struct snd_pcm_hw_params *p, int n) in param_to_interval() argument
197 return &(p->intervals[n - SNDRV_PCM_HW_PARAM_FIRST_INTERVAL]); in param_to_interval()
200 static inline struct snd_mask *param_to_mask(struct snd_pcm_hw_params *p, int n) in param_to_mask() argument
202 return &(p->masks[n - SNDRV_PCM_HW_PARAM_FIRST_MASK]); in param_to_mask()
205 void param_set_mask(struct snd_pcm_hw_params *p, int n, unsigned bit) in param_set_mask() argument
209 if (param_is_mask(n)) { in param_set_mask()
210 struct snd_mask *m = param_to_mask(p, n); in param_set_mask()
217 void param_set_min(struct snd_pcm_hw_params *p, int n, unsigned val) in param_set_min() argument
219 if (param_is_interval(n)) { in param_set_min()
220 struct snd_interval *i = param_to_interval(p, n); in param_set_min()
[all …]
/hardware/qcom/msm8998/json-c/
Dlinkhash.c110 #define hashsize(n) ((uint32_t)1<<(n)) argument
111 #define hashmask(n) (hashsize(n)-1) argument
495 unsigned long h, n; in lh_table_insert() local
501 n = h % t->size; in lh_table_insert()
504 if(t->table[n].k == LH_EMPTY || t->table[n].k == LH_FREED) break; in lh_table_insert()
506 if ((int)++n == t->size) n = 0; in lh_table_insert()
509 t->table[n].k = k; in lh_table_insert()
510 t->table[n].v = v; in lh_table_insert()
514 t->head = t->tail = &t->table[n]; in lh_table_insert()
515 t->table[n].next = t->table[n].prev = NULL; in lh_table_insert()
[all …]
/hardware/qcom/wlan/qcwcn/wifi_hal/
Dlist.h62 #define list_for_each_entry_safe(pos, n, head, member) \ argument
64 n = list_entry(pos->member.next, typeof(*pos), member); \
66 pos = n, n = list_entry(n->member.next, typeof(*n), member))
68 #define list_for_each_safe(pos, n, head) \ argument
69 for (pos = (head)->next, n = pos->next; pos != (head); \
70 pos = n, n = pos->next)
/hardware/interfaces/health/utils/libhealthloop/
DHealthLoop.cpp134 int n; in UeventEvent() local
136 n = uevent_kernel_multicast_recv(uevent_fd_, msg, UEVENT_MSG_LEN); in UeventEvent()
137 if (n <= 0) return; in UeventEvent()
138 if (n >= UEVENT_MSG_LEN) /* overflow -- discard */ in UeventEvent()
141 msg[n] = '\0'; in UeventEvent()
142 msg[n + 1] = '\0'; in UeventEvent()
220 for (int n = 0; n < nevents; ++n) { in MainLoop() local
221 if (events[n].data.ptr) { in MainLoop()
222 auto* event_handler = reinterpret_cast<EventHandler*>(events[n].data.ptr); in MainLoop()
223 event_handler->func(event_handler->object, events[n].events); in MainLoop()

123456789