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Searched refs:passthrough (Results 1 – 25 of 48) sorted by relevance

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/hardware/interfaces/graphics/composer/2.2/utils/passthrough/
DAndroid.bp2 name: "android.hardware.graphics.composer@2.2-passthrough",
6 "android.hardware.graphics.composer@2.1-passthrough",
10 "android.hardware.graphics.composer@2.1-passthrough",
/hardware/interfaces/health/2.1/default/
Dservice.cpp30 sp<IHealth> passthrough = in main() local
32 CHECK(passthrough != nullptr) in main()
35 sp<BinderHealth> binder = new BinderHealth(gInstanceName, passthrough); in main()
/hardware/interfaces/graphics/mapper/2.1/utils/passthrough/include/mapper-passthrough/2.1/
DGrallocLoader.h33 namespace passthrough {
35 class GrallocLoader : public V2_0::passthrough::GrallocLoader {
69 auto mapper = std::make_unique<V2_0::passthrough::GrallocMapper<hal::Mapper>>(); in createMapper()
DGralloc0Hal.h26 namespace passthrough {
35 class Gralloc0HalImpl : public V2_0::passthrough::detail::Gralloc0HalImpl<Hal> {
85 using BaseType2_0 = V2_0::passthrough::detail::Gralloc0HalImpl<Hal>;
DGralloc1Hal.h27 namespace passthrough {
37 class Gralloc1HalImpl : public V2_0::passthrough::detail::Gralloc1HalImpl<Hal> {
179 using BaseType2_0 = V2_0::passthrough::detail::Gralloc1HalImpl<Hal>;
/hardware/interfaces/graphics/composer/2.3/utils/passthrough/
DAndroid.bp18 name: "android.hardware.graphics.composer@2.3-passthrough",
22 "android.hardware.graphics.composer@2.2-passthrough",
26 "android.hardware.graphics.composer@2.2-passthrough",
/hardware/interfaces/graphics/mapper/2.1/utils/passthrough/
DAndroid.bp17 name: "android.hardware.graphics.mapper@2.1-passthrough",
29 "android.hardware.graphics.mapper@2.0-passthrough",
33 "android.hardware.graphics.mapper@2.0-passthrough",
/hardware/interfaces/graphics/allocator/2.0/default/
DAndroid.bp6 srcs: ["passthrough.cpp"],
8 "android.hardware.graphics.allocator@2.0-passthrough",
Dpassthrough.cpp21 using android::hardware::graphics::allocator::V2_0::passthrough::GrallocLoader;
/hardware/interfaces/health/1.0/default/
DREADME.md9 passthrough implementations on the device, so there is no need to write
31 1. Install the proper passthrough implemetation.
43 1. Define your passthrough implementation. Example (replace `<device>`
/hardware/interfaces/graphics/composer/2.1/default/
DAndroid.bp6 srcs: ["passthrough.cpp"],
8 "android.hardware.graphics.composer@2.1-passthrough",
Dpassthrough.cpp21 using android::hardware::graphics::composer::V2_1::passthrough::HwcLoader;
/hardware/interfaces/graphics/composer/2.3/utils/passthrough/include/composer-passthrough/2.3/
DHwcLoader.h33 namespace passthrough {
35 class HwcLoader : public V2_2::passthrough::HwcLoader {
/hardware/interfaces/graphics/composer/2.2/utils/passthrough/include/composer-passthrough/2.2/
DHwcLoader.h33 namespace passthrough {
35 class HwcLoader : public V2_1::passthrough::HwcLoader {
/hardware/interfaces/graphics/mapper/2.1/default/
DAndroid.bp21 srcs: ["passthrough.cpp"],
23 "android.hardware.graphics.mapper@2.1-passthrough",
Dpassthrough.cpp20 using android::hardware::graphics::mapper::V2_1::passthrough::GrallocLoader;
/hardware/interfaces/graphics/mapper/2.0/default/
DAndroid.bp21 srcs: ["passthrough.cpp"],
23 "android.hardware.graphics.mapper@2.0-passthrough"
Dpassthrough.cpp20 using android::hardware::graphics::mapper::V2_0::passthrough::GrallocLoader;
/hardware/interfaces/health/2.0/default/
DAndroid.bp26 // service or passthrough HAL link to this library.
44 // Default passthrough implementation for recovery. Vendors can implement
/hardware/interfaces/graphics/composer/2.1/utils/passthrough/
DAndroid.bp2 name: "android.hardware.graphics.composer@2.1-passthrough",
/hardware/interfaces/health/2.1/
DREADME.md4 passthrough implementations on the device, so there is no need to write
20 1. Install the proper passthrough implemetation.
25 # Install default passthrough implementation to vendor.
28 # For non-A/B devices, install default passthrough implementation to recovery.
108 # Install the passthrough implementation to vendor.
111 # For non-A/B devices, also install the passthrough implementation to recovery.
/hardware/interfaces/graphics/allocator/2.0/utils/passthrough/include/allocator-passthrough/2.0/
DGralloc0Hal.h35 namespace passthrough {
41 using mapper::V2_0::passthrough::grallocDecodeBufferDescriptor;
/hardware/interfaces/graphics/composer/2.2/default/
Dservice.cpp25 using android::hardware::graphics::composer::V2_2::passthrough::HwcLoader;
/hardware/interfaces/graphics/allocator/2.0/utils/passthrough/
DAndroid.bp2 name: "android.hardware.graphics.allocator@2.0-passthrough",
/hardware/interfaces/graphics/composer/2.3/default/
Dservice.cpp25 using android::hardware::graphics::composer::V2_3::passthrough::HwcLoader;

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