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Searched refs:uniform (Results 1 – 15 of 15) sorted by relevance

/hardware/qcom/sm8150/display/gpu_tonemapper/
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
27 …"layout(location = 3) uniform vec2 tSO; …
29 …"layout(location = 4) uniform vec2 xSO; …
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
27 …"layout(location = 3) uniform vec2 tSO; …
29 …"layout(location = 4) uniform vec2 xSO; …
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
27 …"layout(location = 3) uniform vec2 tSO; …
29 …"layout(location = 4) uniform vec2 xSO; …
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
27 …"layout(location = 3) uniform vec2 tSO; …
29 …"layout(location = 4) uniform vec2 xSO; …
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
27 "layout(location = 3) uniform vec2 tSO; \n"
29 "layout(location = 4) uniform vec2 xSO; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
27 …"layout(location = 3) uniform vec2 tSO; …
29 …"layout(location = 4) uniform vec2 xSO; …
/hardware/qcom/sm8150/display/include/
Ddisplay_color_processing.h65 uint32_t uniform; member
/hardware/interfaces/radio/1.4/
DIRadioIndication.hal30 * dialing number, zero or more service category(s), zero or more emergency uniform resource
35 * network code, emergency service categories, and emergency uniform resource names from all
DIRadio.hal130 * does not support the emergency service category or emergency uniform resource names, the
Dtypes.hal78 * emergency uniform resource names, mobile country code (mcc), mobile network country (mnc) and
87 * emergency uniform resource names (URN), field 'urns' must be provided, otherwise field 'urns'
/hardware/interfaces/graphics/common/1.0/
Dtypes.hal492 * buffer is used as as an OpenGL shader storage or uniform