Searched refs:yRatio (Results 1 – 4 of 4) sorted by relevance
386 float yRatio = 1.0; in getActionSafePosition() local416 yRatio = (float)y/(float)fbHeight; in getActionSafePosition()422 y = int((yRatio * asH) + asY); in getActionSafePosition()482 float yRatio = 1.0; in getAspectRatioPosition() local506 yRatio = (float)(inPos.y/actualHeight); in getAspectRatioPosition()512 outPos.y = uint32_t((yRatio * height) + (float)yPos); in getAspectRatioPosition()535 yRatio = (float)yPos/height; in getAspectRatioPosition()541 outPos.y = uint32_t(yRatio * fbHeight); in getAspectRatioPosition()560 yRatio = (float)outPos.y/fbHeight; in getAspectRatioPosition()565 outPos.y = uint32_t(yRatio * (float)extH); in getAspectRatioPosition()
401 float yRatio = 1.0; in getActionSafePosition() local431 yRatio = (float)y/(float)fbHeight; in getActionSafePosition()437 y = int((yRatio * asH) + asY); in getActionSafePosition()469 float yRatio = 1.0; in getAspectRatioPosition() local493 yRatio = (float)((float)inPos.y/actualHeight); in getAspectRatioPosition()499 outPos.y = uint32_t((yRatio * height) + (float)yPos); in getAspectRatioPosition()522 yRatio = (float)yPos/height; in getAspectRatioPosition()528 outPos.y = uint32_t(yRatio * fbHeight); in getAspectRatioPosition()547 yRatio = (float)outPos.y/fbHeight; in getAspectRatioPosition()552 outPos.y = uint32_t(yRatio * (float)extH); in getAspectRatioPosition()
562 float yRatio = 1.0; in getActionSafePosition() local592 yRatio = (float)y/(float)fbHeight; in getActionSafePosition()598 y = int((yRatio * asH) + asY); in getActionSafePosition()630 float yRatio = 1.0; in getAspectRatioPosition() local654 yRatio = (float)((float)inPos.y/actualHeight); in getAspectRatioPosition()660 outPos.y = uint32_t((yRatio * height) + (float)yPos); in getAspectRatioPosition()683 yRatio = (float)yPos/height; in getAspectRatioPosition()689 outPos.y = uint32_t(yRatio * fbHeight); in getAspectRatioPosition()713 yRatio = (float)outPos.y/fbHeight; in getAspectRatioPosition()718 outPos.y = uint32_t(yRatio * (float)extH); in getAspectRatioPosition()
323 float yRatio = 1.0; in getActionSafePosition() local347 yRatio = (float)y/fbHeight; in getActionSafePosition()353 y = (yRatio * asH) + asY; in getActionSafePosition()