Searched refs:CLAMP (Results 1 – 25 of 26) sorted by relevance
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47 destination[RED] = CLAMP(Rc); in JNIFUNCF()48 destination[GREEN] = CLAMP(Gc); in JNIFUNCF()49 destination[BLUE] = CLAMP(Bc); in JNIFUNCF()
56 destination[RED] = CLAMP(Rc); in JNIFUNCF()57 destination[GREEN] = CLAMP(Gc); in JNIFUNCF()58 destination[BLUE] = CLAMP(Bc); in JNIFUNCF()
44 #define CLAMP(c) (MAX(0, MIN(255, c))) macro
50 rgb[RED] = CLAMP(avg); in JNIFUNCF()
148 mBorder, 0, mWidth - mBorder, 0, wheelColor, null, Shader.TileMode.CLAMP); in setUpColorPanel()152 0, mBorder, 0, mHeight - mBorder, colors, null, Shader.TileMode.CLAMP); in setUpColorPanel()155 0, mBorder, 0, mHeight - mBorder, colors2, null, Shader.TileMode.CLAMP); in setUpColorPanel()192 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP); in updateDotPaint()
119 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP); in setupButton()140 Shader.TileMode.CLAMP); in updatePaint()
137 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP); in setupButton()161 color1, color2, Shader.TileMode.CLAMP); in updatePaint()
137 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP); in setupButton()160 color1, color2, Shader.TileMode.CLAMP); in updatePaint()
142 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP); in setupButton()161 mBorder, mBorder, mWidth - mBorder, mBorder, color1, color2, Shader.TileMode.CLAMP); in updatePaint()
194 0, .3f, .31f, 1}, Shader.TileMode.CLAMP); in updateDotPaint()
154 0, .3f, .31f, 1}, Shader.TileMode.CLAMP); in setupButton()
19 import static android.graphics.Shader.TileMode.CLAMP;58 mShader = new BitmapShader(mThumbnailData.thumbnail, CLAMP, CLAMP); in ThumbnailDrawable()
191 mPointRadialPos, Shader.TileMode.CLAMP); in paintGrayPoint()204 mPointRadialPos, Shader.TileMode.CLAMP); in paintPoint()
203 0, .3f, .31f, 1}, Shader.TileMode.CLAMP); in paintGrayPoint()220 0, .3f, .31f, 1}, Shader.TileMode.CLAMP); in paintPoint()
133 return new BitmapShader(b, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); in createShader()
668 srcBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); in precomputeThumbnailPaint()
145 mBitmapShader = new BitmapShader(bm, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); in setThumbnail()
135 final BitmapShader shader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP); in drawBitmapWithCircleOnCanvas()
289 mLayersShader = new BitmapShader(mLayersBitmap, TileMode.CLAMP, TileMode.CLAMP); in draw()
230 endColor, Shader.TileMode.CLAMP); in onDraw()
278 Shader.TileMode.CLAMP); in createDitheredAlphaMask()
235 0, 0, 0, getHeight(), getColor(mAccentColor, .2f), 0, TileMode.CLAMP)); in updateGradient()
152 Shader.TileMode.CLAMP); in setup()
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