Searched refs:FULL_ROTATION (Results 1 – 1 of 1) sorted by relevance
59 private static final float FULL_ROTATION = 1080.0f; field in MaterialProgressDrawable425 float groupRotation = ((FULL_ROTATION / NUM_POINTS) * interpolatedTime) in setupAnimators()426 + (FULL_ROTATION * (mRotationCount / NUM_POINTS)); in setupAnimators()