Searched refs:FUZZY (Results 1 – 1 of 1) sorted by relevance
720 int FUZZY = 3; // TODO: figure out why this is needed. in flingFilmY() local722 targetY = -mViewH / 2 - (h + 1) / 2 - FUZZY; in flingFilmY()724 targetY = (mViewH + 1) / 2 + h / 2 + FUZZY; in flingFilmY()