Searched refs:PULL_UP_SHADE (Results 1 – 1 of 1) sorted by relevance
55 private static final int PULL_UP_SHADE = 1; field in ModeTransitionView120 if (mAnimationType == PULL_UP_SHADE || mAnimationType == PULL_DOWN_SHADE) { in updateShade()123 if (mAnimationType == PULL_UP_SHADE) { in updateShade()155 if (mAnimationType == PULL_UP_SHADE) { in setScrollDistance()178 } else if (mAnimationType == PULL_UP_SHADE || mAnimationType == PULL_DOWN_SHADE) { in onDraw()313 if (mScrollTrend >= 0 && mAnimationType == PULL_UP_SHADE) { in snap()319 } else if (mScrollTrend < 0 && mAnimationType == PULL_UP_SHADE) { in snap()342 if (mAnimationType == PULL_UP_SHADE || mAnimationType == PULL_DOWN_SHADE) { in snapShadeTo()391 prepareShadeAnimation(PULL_UP_SHADE, shadeColorId, iconId, listener); in prepareToPullUpShade()