Searched refs:SHUFFLE_STATUS (Results 1 – 3 of 3) sorted by relevance
36 static final byte SHUFFLE_STATUS = 0x03; field in PlayerApplicationSettings138 } else if (attribId == SHUFFLE_STATUS) { in mapAttribIdValtoAvrcpPlayerSetting()164 } else if (mSetting == SHUFFLE_STATUS) { in mapAvrcpPlayerSettingstoBTattribVal()
155 PlayerApplicationSettings.SHUFFLE_STATUS)); in setCurrentPlayerApplicationSettings()231 PlayerApplicationSettings.SHUFFLE_STATUS)) { in updateAvailableActions()
703 new byte[]{PlayerApplicationSettings.SHUFFLE_STATUS}, new byte[]{ in setShuffle()705 PlayerApplicationSettings.SHUFFLE_STATUS, shuffleMode)}); in setShuffle()