Searched refs:SQUARE_FLOAT (Results 1 – 6 of 6) sorted by relevance
32 * GeometryUtils::SQUARE_FLOAT(sigma))), in NormalDistribution()33 mPreComputedExponentPart(-1.0f / (2.0f * GeometryUtils::SQUARE_FLOAT(sigma))) {} in NormalDistribution()38 * expf(mPreComputedExponentPart * GeometryUtils::SQUARE_FLOAT(shiftedX)); in getProbabilityDensity()
91 return GeometryUtils::SQUARE_FLOAT(x1 - x2) + GeometryUtils::SQUARE_FLOAT(y1 - y2); in getSquaredDistanceFloat()102 const float lineLengthSqr = GeometryUtils::SQUARE_FLOAT(ray2x) in pointToLineSegSquaredDistanceFloat()103 + GeometryUtils::SQUARE_FLOAT(ray2y); in pointToLineSegSquaredDistanceFloat()
62 GeometryUtils::SQUARE_FLOAT(static_cast<float>(mostCommonKeyHeight) / in ProximityInfo()136 / GeometryUtils::SQUARE_FLOAT(static_cast<float>(getMostCommonKeyWidth())); in getNormalizedSquaredDistanceFromCenterFloatG()
31 static inline float SQUARE_FLOAT(const float x) { return x * x; } in SQUARE_FLOAT() function
164 return GeometryUtils::SQUARE_FLOAT(inputX - sweetSpotCenterX) in calculateSquaredDistanceFromSweetSpotCenter()165 + GeometryUtils::SQUARE_FLOAT(inputY - sweetSpotCenterY); in calculateSquaredDistanceFromSweetSpotCenter()182 const float squaredRadius = GeometryUtils::SQUARE_FLOAT( in calculateNormalizedSquaredDistance()
42 EXPECT_FLOAT_EQ(value * value, GeometryUtils::SQUARE_FLOAT(value)); in TEST()