Searched refs:STATE_DECODE_FAIL (Results 1 – 3 of 3) sorted by relevance
72 private static final int STATE_DECODE_FAIL = 0x10; field in TileImageView507 tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL; in decodeTile()606 } else if (tile.mTileState != STATE_DECODE_FAIL){ in drawTile()
66 private static final int STATE_DECODE_FAIL = 0x10; field in TiledImageRenderer510 tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL; in decodeTile()613 } else if (tile.mTileState != STATE_DECODE_FAIL){ in drawTile()